Arn Richert (RuneStorm comprises three brothers) says the very first concept was, “Why not be the guy who has to clean up after a big old space station mess?” Viscera Cleanup Detail hinges on that very idea, while also being based on what happens after that attempt to clean up. They’re about dealing with complications and tidying them away to restore or instigate order. Tetris, Doom, destroying your enemy’s base in StarCraft. When you get down to it, a lot of games are about cleaning. THE MECHANIC: Physics bins and buckets and mops It's inspired by real life, you see.”Īlso it’s fun, thanks to a set of tools that do all they can to hinder your attempts to just do your damn job. “The noble janitor has a miserable job to do and no one cares or witnesses their struggle. “A main theme is that everything in the world hates you, or is at least indifferent,” developer Nolan Richert tells me. It’s brutal, menial work, and every feature and level is designed to make it extra fraught with problems. Your slop will spill, your ichor-covered boots will leave prints over surfaces you’ve worked hard to scrub, and you’ll drop an oozing limb just as you thought you’d made things right. You’ll wash blood and slime from floors and walls and pick up rubbish, bullet casings and body parts. Viscera Cleanup Detail is a game about cleaning. This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games.
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