![]() ![]() And thank you for your help and advice, extremely helpful. AndiS Top Link Driver! Posts: 724 Joined: Wed 5:48 pm Has thanked: 268 times Been thanked: 308 times If you place an object that looks great form 50 m away in a place where it will always be seen from 500 m away, your computer goes an extra mile to process it to no use at all. Look at it again from the track, after placing it where you want it, and see if it looks fair enough. If it looks disappointing (blurry texture, missing details), then it is a great choice for distant scenery, or even mid-ground scenery. Second option: Look at the object from a few metres away. If that is much higher in one area than in another, you better economise where you get the high numbers. There is also some poly or tri counter in the editor at the bottom (or otherwise almost out of sight). First, do the placing step by step and run the game again (in real play mode, by reloading from the main menu) and see if the performance is still fine. Many objects don't have some indication like near, mid and far in their name. One of the secret skills of route builders is to decide for every item they place, how detailed it has to be. Each and every computer game has performance issues. It is a frequent beginner's mistake to place loads of great looking, highly detailed stuff everywhere, even where it is not too close to the track. This can have several causes, like dependencies you were not aware of, moving about installed files, or faulty upload (which is a bit rare compared to the other two causes).Ģ) Did you per chance plant a forest of trees with "near" in their name. ![]() Some items have issues, like missing parts. This last one will have more to do with the crash. You will see a wad of stuff initially and then, before the crash, another rush. Post the output here because it is normal not to understand it. ![]() ![]() Some initial pointers without having details of your situation:ġ) Use LogMate to see which messages come up before the crash. ![]()
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